Nonetheless, there was no notable bad-blood between Hades and Persephone In Ancient Greek mythology. However, this never occurred in Ancient Greek mythology. Some stories claim that Persephone never loved Hades, but a more popular story states that Persephone ended up falling for Hades and in one story, Proserpina (Persephone) turned the nymph Minthe into a plant out of jealousy and anger for the poor nymph that tried to seduce Pluto (Hades). Demeter searched everywhere for her daughter for nine days, until she was informed by Helios of what happened. Despite Helios's attempts to reassure the goddess that her daughter's marriage was honorable, the seasons changed because of Demeter’s depression, and mortals began to starve because their crops were dying. Cries from the mortals' hunger forced the gods who heard their anguish to confront Zeus and Demeter. With Demeter telling them she would not give life to the crops and vegetation unless her daughter was returned, Zeus asked Hades to return Persephone, sending Hermes to retrieve her. Before doing so, however, Hades either tricked/forced Persephone into eating three pomegranate seeds or Persephone ate them herself, which seasons are based on Demeter's mood during each time of the seasons. Demeter begins to mourn that her daughter is going to Hades which creates Autumn, she griefs which creates winter, she is happy to have her daughter back which creates spring and finally she enjoys her daughter on earth which creates summer. She was an innocent goddess who was abducted by Hades while she picked flowers in a field with Nymphs, at the behest of Zeus who advised and helped Hades kidnap Persephone. She was usually portrayed robed, carrying a sheaf of grain and smiling with the " archaic smile" of the Kore of Antenor. She was the daughter of both Zeus and Demeter, and quite favored by her mother. God of War Ascension is scheduled for release on March 12, 2013.In Greek mythology, Persephone (Περσεφόνη), was the goddess of spring and was also the Queen of the Underworld. Ascension improves upon the already incredible franchise and is sure to be a Game of the Year candidate in 2013. I walked away from God of War: Ascension as impressed as I have been with any game demo I have seen all year. Kratos’ movements and animations look more realistic and fluid than ever before. In addition to the improved graphics, the game will also introduce a new climbing mechanism that mimics that of another Sony stalwart, Uncharted. The game’s graphics look better than ever, including more blood and gore than ever before, which is sure to impress franchise vets. The “Life Cycle” can also be used to freeze enemies while fighting. Depending on how you use the feature, the structure will take different shapes and allow for new access. After a massive sea beast destroys the docks and platforms Kratos needs to use to reach the stage’s next area, the God of War uses this time-warp power to rebuild the structure in order to advance through the level. The “Life Cycle” mechanic will factor both into combat and puzzle solving. The other major addition to Ascension is the new “Life Cycle” feature. This new gameplay mechanic allows for the player to feel more in control of Kratos rather than adhering to on-screen instruction. This entire sequence appears to be a cinematic, but instead the player controls all of Kratos’ actions without the typical on-screen button prompts that are familiar to the series. During one of the bloodiest, goriest portions of the demo, Kratos impales the skull of the Elephantaur while evading its attacks. Jumping to the end of the demo, as Kratos faces off against an Elephantaur (yes, it’s as cool as it sounds), Ascension introduces the new quicktime battle sequences. Using the Blades of Chaos, Kratos can impale foes and swing them at other enemies in the area to dish out more damage to multiple targets, another nice addition to the combat system. Speaking of combat, players will also see a slew of new enemies, including bigger, more imposing foes that act as “commanders.” These larger opponents will be somewhat harder to dispatch than your standard bad guy, but luckily Kratos can use his enemies as weapons themselves. These additional weapons add a new twist to combat and can be carried for as long as needed and can be discarded at the players’ own discretion. In Ascension, Kratos will have the power to wield foes’ weapons in addition to his own. First, Kratos is no longer limited to the weapons in his personal arsenal. The demo featured many of the same old tricks that gamers have become accustomed to when playing a God of War title, but there were several new features that are worth noting.
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